![]() ![]() Source bedroll (post-every-combat routine of split party, waypoint travel to somewhere close to source fountain, refill, teleport pyramid back to where I was, repeat with other half of party: this routine is replaced with the bedroll, and is also why I don't feel the need to get Free Bless).Fast run speed (shouldn't impact combat, the 30% bonus just saves time).Mods that I do consider to be QoL, and why: ![]() Mods that change how AP or AP regen works affect combat too much IMO, so I don't have them. The way I personally judge if a mod is simply QoL vs if it impacts the games is if it simply lets me do something I would already be able to do, just faster.įor example, I don't have Free Bless or Innate Bless because if I wanted to Bless something in combat I should pay source for it, potentially stopping me from using a different source skill (also, see my short list below for why I don't need to have Free Bless anyway). Once you are in Act 2, you can think about QoL mods. I'd say at least get through Act 1 to get your feet wet. If you feel like it, complete one whole playthrough like that, but I'm not a purist that says you have to do that. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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